The fairest PVP ever
When you look at the most popular and best-performing games in recent years, it is clear that PVP-focused multiplayer games have been the best performing category. Whether you look at massive titles like Call of Duty, League of Legends, Fortnite, and Supercell’s Clash series or whether you look at the Crypto space with games like Axie Infinity, Splinterlands, and Gods Unchained, they all share that they are (competitive) PVP games.
We are big fans of PVP games ourselves. There is just something so satisfying about winning against real people, a feeling of victory that is hard to replicate with computer-controlled enemies.
But to us, PVP should be all about skill so that the winner will simply be the better player. We notice that most games do not share this ethos, and we find two main issues in them:
- Pay-to-Win.
One of the things we dislike most about the current gaming space. It has become all too common for games to offer players advantages in the game in return for money, especially in mobile games. This is destructive for a fair competitive landscape, as outcomes are heavily influenced by the amount spent on upgrades rather than being strictly influenced by skill level.
We thought Play-to-Earn gaming would significantly reduce this problem, but the top-performing crypto games today still offer significant advantages to those with enough funds to buy the top game assets, whether it be the best Axie or the best cards in Splinterlands and Gods Unchained.
2. RNG or Luck
While it is less of a problem as Pay-to-Win as long as it is implemented fairly, it still ruins the true ethos of competitive PVP. When you are dependent on the loot you get in a match of Fortnite, on the order of the cards you draw in Gods Unchained, or even on whether you start first in a turn-based game, it influences the outcome. Can you really say the best player won, or was it the luckier player?
We think these problems form partly because of the increasing complexity in games. When you offer a million varieties of characters, equipment, and upgrades each with its own strength and weaknesses, a lot of that will influence the outcome of the game. Looking back in time, games were much simpler and much more dependant on the player’s input.
When you used to play someone in Pong, the only thing deciding the outcome of the match were the actions of you and your opponent. When you play chess against someone, you both have the same set of chess pieces and the only thing that matters is how you use them (except for who starts first, as mentioned earlier).
With this in mind, we created Stumble upon Rumble. In our game there are no upgrades to the characters, all customizations are strictly cosmetic and give no benefit in the game. All players have access to the same mechanics, and whoever uses them best will win the fight. And to top things off, players start at the same time so there is no advantage of being the first to start. Simple, fair, and fun.
We hope to see you try it in our game soon!
If you haven’t already, make sure to join our community!
Twitter: https://twitter.com/StumbleURumble
Discord: http://discord.gg/x8awj5C5DK